Unannounced game
MARCH 2025 - RECENT
Technical Game Designer
SUNCROW LLC
Designed and refined core slot machine gameplay mechanics, balancing randomness and player choices to enhance excitement while minimizing frustration.
Developed combat, ability, and inventory systems and engineered dynamic enemy AI with Unity 6’s behavior graph.
Created detailed player and boss skill patterns, reducing artist iteration time by 50% through clear documentation.
Engineered dynamic enemy AI with Unity 6’s behavior graph, ensuring seamless alignment between mechanics and narrative themes.
Designed and programmed 15+ room puzzles that integrated narrative elements, creating a cohesive and immersive player experience.
Designed and programmed a visual and mechanical system for five mental health states, providing players with a unique perspective on the protagonist’s struggles.
Directed the game’s art style, ensuring a consistent aesthetic aligned with the narrative tone.
Iterated puzzle design and level design based on player feedback from playtests, achieving improvements within tight deadlines.
Designed and programmed a resource system with randomly spawning items, encouraging strategic resource management.
Developed and implemented multiple monster AI and environmental barriers, heightening player tension and urgency during escape sequences.
Designed typography, title screens, and user interfaces to enhance the game’s cohesive visual identity.
ETERNALTY
Designed 10+ levels that encouraged player creativity, offering multiple solutions to puzzles while maintaining gameplay balance.
Created detailed flowcharts and documentation to streamline communication with programmers, ensuring precise implementation of game mechanics.
Acted as a liaison between artists and programmers, fostering collaboration and aligning visual and technical goals.