Unannounced game

MARCH 2025 - RECENT

Technical Game Designer

SUNCROW LLC


JANURARY 2025

Game Design, Programming

GAME JAM PROJECT

Neko Spin Reflection

  • Designed and refined core slot machine gameplay mechanics, balancing randomness and player choices to enhance excitement while minimizing frustration.

  • Developed combat, ability, and inventory systems and engineered dynamic enemy AI with Unity 6’s behavior graph.

  • Created detailed player and boss skill patterns, reducing artist iteration time by 50% through clear documentation.

  • Engineered dynamic enemy AI with Unity 6’s behavior graph, ensuring seamless alignment between mechanics and narrative themes.

OCTOBER 2024

Game Design, Programming

GAME JAM PROJECT

ROOM Design Process

  • Designed and programmed 15+ room puzzles that integrated narrative elements, creating a cohesive and immersive player experience.

  • Designed and programmed a visual and mechanical system for five mental health states, providing players with a unique perspective on the protagonist’s struggles.

  • Directed the game’s art style, ensuring a consistent aesthetic aligned with the narrative tone.

  • Iterated puzzle design and level design based on player feedback from playtests, achieving improvements within tight deadlines.

AUGUST 2024

Game Design, Programming

GAME JAM PROJECT

Behind The Scene Video

  • Designed and programmed a resource system with randomly spawning items, encouraging strategic resource management.

  • Developed and implemented multiple monster AI and environmental barriers, heightening player tension and urgency during escape sequences.

  • Designed typography, title screens, and user interfaces to enhance the game’s cohesive visual identity.

ETERNALTY

JULY 2024

Game Design

GAME JAM PROJECT

Eternalty Jam Blog

  • Designed 10+ levels that encouraged player creativity, offering multiple solutions to puzzles while maintaining gameplay balance.

  • Created detailed flowcharts and documentation to streamline communication with programmers, ensuring precise implementation of game mechanics.

  • Acted as a liaison between artists and programmers, fostering collaboration and aligning visual and technical goals.